Business Model
While Play AI is a decentralized platform, it is still critical to have a sustainable business model to fund operations and drive value to token holders. Here we explain how the project makes money (revenue streams) and how those revenues link to token demand and the overall ecosystem health.
Primary Revenue Streams:
Platform Fees: Play AI will collect small fees on certain transactions and services within the ecosystem. For instance:
Marketplace Fee: A percentage fee on NFT sales/trades in the official marketplace (e.g., 2-4% of the sale price). Whenever two users transact an AI agent NFT, the seller pays this fee, which goes to the platform treasury. This is a common model in NFT marketplaces and provides ongoing revenue as trading volume grows.
Tournament/Competition Fee: If we host official tournaments or challenges with prize pools, we might take a small entry fee cut. For example, if a tournament requires 100 tokens entry and has 100 participants (10,000 tokens pool), the platform could take 5% (500 tokens) as an organizing fee, with 9,500 going to winners. Users are usually okay with this if the competition is well-run, as it’s similar to how e-sports or contests operate.
Service Fee: For premium services like using a high-powered training cluster (beyond the free/basic tier) or accessing advanced analytics of the MCDM data, the platform can charge a usage fee. For instance, an enterprise that wants to run a thousand simulations parallelly might pay a fee per X simulations completed, or a subscription.
These fees are usually denominated in the platform token. However, to reduce friction, we might quote them in USD equivalent and auto-convert from tokens, but effectively tokens are used to pay and collected as revenue.
Subscription Plans: We may offer subscription or SaaS-like models for certain users:
Developers/Enterprises: A company could subscribe monthly to get priority support, access to dedicated API endpoints, or the ability to run private instances of the training engine. For example, a “Play AI Enterprise” subscription for a monthly rate (paid in tokens or fiat) could grant them enhanced capabilities (like more simultaneous agents, custom privacy for their data, etc.).
Premium User Membership: For players, perhaps a premium membership that gives benefits (like increased reward rates, or exclusive training scenarios). This would be akin to a battle pass or premium tier in games, where users pay a monthly fee for perks. The fee would be in tokens, introducing a recurring buy pressure as users who find value will regularly acquire tokens to renew membership.
Data and Insights Monetization: Over time, one valuable asset Play AI accumulates is the wealth of decision-making data and AI models. While the raw data is open in the ecosystem, there could be opportunities to monetize aggregated insights:
Provide analytics reports or API access to outside entities (for instance, a hedge fund might pay for insights gleaned from millions of poker hands about bluff strategies, which might apply to negotiation algorithms). These would be custom services where data is packaged in a useful way. The outside entity could pay in tokens or possibly fiat which we convert to tokens.
AI Model Licensing: If our community develops a particularly strong AI model (say an AI poker engine that is world-class), a gaming company or other platform might want to license that model for their use (outside our platform’s scope). The project could broker such deals, requiring payment in tokens or equity that benefits token holders (perhaps tokens are then bought back). This is speculative, but a route where our open model still can generate business deals.
Partnerships and White-Label Solutions: We can partner with traditional gaming companies or AI firms to integrate Play AI tech. For example, a poker website might want to use our AI agents to play against their users as “bots”. We could license that capability – they pay us a fee to use the AI (which flows back into the project). Another example is providing a white-label version of our platform for a corporate training simulation (they use our engine and chain, but under their branding). These B2B deals can bring in revenue or strategic value (users who eventually join main platform). They often involve contracts paid perhaps in fiat, but that revenue can be used to buy tokens or directly put into treasury to support the token (like funding buyback programs or simply extending runway so we don’t sell tokens from treasury).
Token Holdings and Treasury Growth: As a project, we also have some intrinsic financial growth from the token’s success:
The project treasury (63% allocated) essentially is a large store of tokens. If the platform does well, token value rises, which increases the dollar value of the treasury. This isn’t “revenue” per se, but it is an asset that can be used strategically. For instance, if tokens become very valuable, selling a small portion can fund years of development. We plan to be cautious here to not hurt the market, but it’s a backstop for funding.
Additionally, we might engage in yield strategies for unused tokens or stablecoins (if we convert some funds to stablecoins) in the treasury – e.g., lending or providing liquidity to earn yields that can sustain operations. This is more treasury management than revenue, but it contributes to longevity.
Linking Revenue to Token Demand: Each of the above streams is structured to align with token demand:
Fees in Token: When fees are collected in ZINO tokens, the project can choose to remove some of those tokens from circulation (burn them) or hold them. Burning reduces supply, which indirectly increases each token’s value assuming demand stays same or grows (similar to how some exchanges burn trading fees). If we don’t burn, holding them in treasury still takes them out of circulation (until used). This means the more activity, the more tokens are effectively taken off the market or redistributed to those providing value. For example, if daily marketplace volume is high, daily fee burns could create a deflationary pressure, supporting token price.
Subscriptions and Services: If these require tokens, businesses will have to buy tokens from the market to use them, increasing buy pressure. Even if we accept fiat for convenience, we could convert that fiat to tokens from the market to simulate the same effect (and then burn or lock those tokens). This ensures that increased usage -> increased token demand by design.
User Growth and Rewards: Our play-to-earn model means new users come in partly for earning tokens. As our active users increase, the share of tokens they receive from the community pool increases their holdings but also presumably their usage of tokens (they might reinvest tokens to train more, or hold because they believe in platform growth). More users also typically means more token trading as people join or leave, which increases liquidity and interest in the token.
Value-Added Services: If our AI becomes crucial to some industries (say gaming AI bots), those external entities essentially become large token buyers to get access. This creates a demand beyond just speculation – a functional demand, which is the best kind for long-term value (because it’s tied to real utility).
Token Demand Feedback Loop: We foresee a cycle: Better platform (features/AI quality) -> more users & partners -> more token usage (for fees, stakes, services) -> higher token value -> more resources to improve platform (since treasury value up or revenue up). This virtuous cycle means the business model and token model are intertwined. In contrast, if usage were to drop, token demand drops, which is a signal for us to improve or pivot to add value. This dynamic ensures we stay focused on making a platform people actually want to use (because that’s the only way the token economy flourishes).
How the Project Sustains Itself:
We will use the revenues and token reserves in a balanced way:
Operational Expenses: A portion of revenue (fees, etc.) goes to pay for ongoing costs – development team salaries, server infrastructure (though training is decentralized, we’ll still have some servers for coordination, websites, etc.), customer support, etc. In early stages, some of the raised funds from token sales cover this; later, platform revenue should ideally cover it, making Play AI self-sufficient.
Profit / Surplus: If there’s surplus after expenses, it could either remain in treasury or be used to buy back tokens from the market (which could then be burned or put into community fund for further distribution). Buybacks can be considered if we feel token value is undervalued and if legally compliant (though careful: this sometimes treads into looking like security behavior, so we’d consult legal).
We do not plan to distribute “dividends” in the traditional sense; instead, the benefit to token holders is through increasing token value and utility. If the platform generates significant value, token holders benefit by appreciation and by more opportunities to use tokens beneficially (like quality services to spend on or governance influence).
In essence, Play AI’s business model is platform-centric and token-centric. We monetize usage in ways that are typical for a platform (small fees, premium offerings), but unlike Web2 models, we channel that value back into the ecosystem and token. We avoid intrusive monetization like heavy ads or selling user data – instead, the focus is on providing such a good service that participants willingly spend tokens for it. As a decentralized network, the “profit” is largely aimed to be reinvested (at least in early years) to grow the ecosystem, rather than extracted. This should reassure users that we’re not here to gouge fees, but to sustain and amplify the network.
To give a concrete vision: imagine in 2 years, Play AI has 1 million monthly active users, each doing various transactions. Even if each user generates only say $1 worth of fees per month on average (through all combined actions), that’s $1M/month revenue. That revenue in tokens could partly burn (supporting price) and partly fund continued expansion (maybe organizing bigger events, or adding new AI domains). Meanwhile, those million users likely hold tokens for their own uses, creating a broad distribution. This is the kind of self-reinforcing economy we aim to cultivate.
Last updated

